What Does the Portal Either Green or Blue Mean in Warcraft
- #4
It reminds me of Vanilla WoW quest exclamation mark
- #7
Pretty useful, but correct me, is the death animation have the model not properly disappear or am I missing something?
- #8
@Daffa the Mage this is the original blizzard model i haven't touched animations.
Probably, we'll see what the reviewer wants me to do.
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- #9
Make a bunch of color variations!
- #10
@The Panda What colors do you need?
Why don't you draw some icons depicting yellow/blue/grey/orange quest marks and I will add them to the bundle.
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- #11
I don't really need any I just thought it would be cool to have and probably down the road I'm busy with my map right now.
- #12
The variations I added correspond to the ones in World of Warcraft. I don't think others are necessary, but anyone coudl request other colors as long as he needs them.
- #13
That's true! Good job man.
- #14
Why not just make it team-colored?
- #15
Because 1.some models have two different colors. 2. If it's a SFX, special effects cannot change their color.
- #16
Why you just name it as its color? These names are a bit confusing.
Anyways, its a good and useful stuff.
- #17
Because these colors are linked to the purpose of the model.
- #18
Repeatable, not Repeatbale xD
- #20
Because 1.some models have two different colors. 2. If it's a SFX, special effects cannot change their color.
Yeah but it's kinda easier to use a dummy-unit with fixed team-colour instead of importing a dozen of colored effects. Glad you released a TC version. Though, I think if you tinted the center-piece darker you wouldn't need any other models all-together. Less is more. Well, anyways it's useful.
- #21
Awesome! Could you make the same with the "?" please?
- #22
Please add proper geoset animations for all geosets of the model.
- #24
Please add proper geoset animations for all geosets of the model.
What is there to fix in the geosets? This is the original Blizzard model. I only changed the colors.
What do you want to get fixed exactly, how does it have to look?
- #25
What is there to fix in the geosets? This is the original Blizzard model. I only changed the colors.
What do you want to get fixed exactly, how does it have to look?
For each geoset there needs to be a geoset animation assigned to it. It can work without geoset aniamtions, but it is much more professional and certain that you have geoset animation for all geosets.
The geoset animation should 'tell' the geoset when to display and when not. For instance, it should be gone at the end of the death animation.
- #26
There are still flaws and unnecessary textures/materials with all the models.
Check them with Sanity checker.
Please fix these issues.
- #27
The only thing is unused textures. Is this really necessary?
- #28
The only thing is unused textures. Is this really necessary?
No everything is important.
Do you want your model to achieve its full potential or do you want to be lazy yet again?
- #29
General Frank said:
No everything is important.
Do you want your model to achieve its full potential or do you want to be lazy yet again?
Okay, Edited all models, removed unused textures. Only thing I don't understand in "sanity check" is where this "invalid global sequence" comes from, when there aren't any.
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- #30
Repeatable, not Repeatbale xD
If you played World of Warcraft.... think about it.
- #31
Useful edits of the regular model. Nothign too fancy, but some people might need it.
- #32
Ahh, disappointed again. xD Simple rather than approved.
- #33
Ahh, disappointed again. xD Simple rather than approved.
Excuse you? What did you expect, really?
You have shown over and over again that given you exact instruction what to do you either divert from them and "do your own thing" (your exact words) or never really update the model in a good way.
I am sorry stan, but your work is not as good as you value it. Bluntly said, they are mostly recolours and rehashes.
- #34
Excuse you? What did you expect, really?
You have shown over and over again that given you exact instruction what to do you either divert from them and "do your own thing" (your exact words) or never really update the model in a good way.
I am sorry stan, but your work is not as good as you value it. Bluntly said, they are mostly recolours and rehashes.
I think I did what you said except this "global sequence 0 invalid" which i said i dont know how to fix , and you didnt try to give a solution.
- #35
I think I did what you said except this "global sequence 0 invalid" which i said i dont know how to fix , and you didnt try to give a solution.
I mean the models in general.
- #36
So you generalize me, ok.
- #37
So you generalize me, ok.
Not at all, but your action and the way you conduct yourself just show us that you do not want to improve, listen or something.
- #39
Sweet and useful models but if I import the blue question mark (ExcMark_Blue_RepetableQuest.mdx) map crashes (tried even with a new map).
- #40
Hmmm, most often, some geoset animations cause crashes. Lemme check.
- #41
Updated all models with camera portrait and the exclamation marks no longer crash the map,because I removed that "invalid global sequence 0".
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- #42
Why not just make it team-colored?
SFX inherit the properties of units they are attached to. If you wanted say a yellow q-mark above a non-yellow unit well you're gonna have a hard time implementing that.
- #43
Updated all models with camera portrait and the exclamation marks no longer crash the map,because I removed that "invalid global sequence 0".
Love these will be using some in my map as it's very quest-heavy! Perfect addition imo.
- #44
Love these will be using some in my map as it's very quest-heavy! Perfect addition imo.
Thanks, I appreciate it.
- #45
They look great, but the stand and death animations need to happen a lot quicker, especially the death animation. You should look at the TalkToMe model for the ideal times.
- #46
Just texted these out and wow..oo there appears to be a strange but very undesirable bug. They do NOT TILT with the attached unit's angle, which leads to this awkward look where the marks are always facing the camera in the same way.
This
reallyneeds to be fixed. Until then this may be considered unusable by most map makers.
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- #47
Just texted these out and wow..oo there appears to be a strange but very undesirable bug. They do NOT TILT with the attached unit's angle, which leads to this awkward look where the marks are always facing the camera in the same way.
This
reallyneeds to be fixed. Until then this may be considered unusable by most map makers.
It's designed to not tilt. Just like in WoW. In WoW it does not tilt.
- #48
It's designed to not tilt. Just like in WoW. In WoW it does not tilt.
Very well. I still think it would fit the Wc3 theme better if it did, but I'll take it as a creative choice. It is still better than the standard one.
Source: https://www.hiveworkshop.com/threads/quest-exclamation-question-mark-variations.304020/
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